Hot off the anticipated release of Lenora Lilley in the last post, I am excited to announce something I have been working on for awhile! It isn't quite as significant of a release as the one from my last post, but for longtime fans of my games it should be an exciting one nonetheless. I have been working on remastering the Mighty Dive Bomber game I released way back in 2018, to make it into a much more modern looking version! Check out just a few sneak peaks of this work in progress in the screenshots below.
The screenshots simply do not do justice to the improvements made. The game no longer confines the graphics to a grid; there is a smooth interpolation between each point and over double the amount of player states and animations for the main character. Plenty more particle effects and other bits of visual flare have been added to. A lot of love has been put into recreating this and lovingly porting ALL The levels from both Mighty Dive Bomber (2018) and Mighty Dive Bomber Classic to the main game.
I actually started working on this as a sequel to Mighty Dive Bomber, and I've already programmed in a lot of new features and level gimmicks that I think will make for some really fun levels in the future. But for now, I decided to focus my reamining energy (and time - my paternity leave will be ending soon) into at least getting the remastered versions of these old levels released. Throughout the testing process I did end up changing the level order of some stages, and even replacing some levels entirely with new ones - so even if you know the older two games like the back of your hand, there should still be some fun new surprises for you in this one!
I am actively testing this game with a variety of folks behind the scenes, but it is not quite ready to release to the public yet. Stay tuned for the full release - hopefully coming by some time early next year! That said, if you just can't wait, feel free to reach out to me and maybe we can set up a testing session together.
Oh, and as for EIH... I am still working on the large content update for that as well. It's been on hold while I take a break to complete this new project, but I still intend to release it eventually as well. Until next time!